Run 1 to 7 leechers and perform all tasks necessary including game creation.
Optionally converts to expansion.
Rusher is not included.
Each of the following commands can be said via regular chat, overhead chat or whisper:
ng or new game
leave and join a new game (maybe Lord de Seis immune to your rusher, etc)
leave and stop
rejoin or rj
rejoin the current game
bots will go to Ormus and wait to pickup an ID tome (should only be said in act 3 town, usually at the end of a rush)
leave and convert to expansion (usually said while in act 3 of hell in classic)
PortalReadyMessage (default is 1)
The chat message to wait for, before entering potentially unsafe portals. Empty means we don't wait for any message, instead just immediately enter the portal.
Just some specific details that might not be commonly used..
(might be reverse order from what most are used to)
Lost City -> Valley of Snakes -> Claw Viper Temple -> Horadric Amulet
Far Oasis -> Maggot Lair -> Staff of Kings
Act 2: Duriel
After killing Duriel, make a town portal at this location:
Act 3: Travincal
Make a town portal at the following location:
Act 3: Mephisto
Make a town portal at the Durance of Hate level 3 entrance:
After the quester comes through and you kill Mephisto, the quester should head back through the portal. Make a new town portal at this location:
Act 4: Diablo
Make a town portal above the Chaos Sanctuary center star. The quester will hide behind the boundary spires.
KeepCubeInNormal, KeepCubeInNightmare and KeepCubeInHell
are configuration flags to tell the quester to hold on to the cube instead of dropping it after making the
staff in act 2. So if you're only rushing through normal, you might want to set KeepCubeInNormal to false
so that you get your cube back. The default of the flags is set to hold on to the cube until hell, where
it is finally dropped for your rusher to take back.
Added support to rush only 1 character
Added PortalReadyMessage, PortalReadyDelay to configuration